![]() The game normally ends if a single player defeats the final boss alone. ![]() The game is divided into four different stages or 'missions,' which consist of a city slum, a factory, the woods, and the gang's hideout. Available weapons include baseball bats, whips, throwing knives, and dynamite in addition, rocks, oil drums, and boxes can be found in certain places. Certain enemies carry melee weapons, which can be knocked out of their hands and picked up to use against them. There is a small variety of enemy characters that the player will face through the course of the game. If the life gauge runs out or the time limit reaches zero, the player will lose a life. The player begins the game with a certain number of extra lives and a life gauge which depletes as the player takes hits. Caution should be taken, though, as some enemies are able to do the same thing to the players. When playing with another player, one can assist the other by grabbing their partner's opponent from behind. Techniques range from basic punches and kicks, to more elaborate manoeuvres like hair grabbing moves and elbow strikes. The player character has a repertoire of martial art techniques which they can perform by using the joystick and three action buttons (kick, jump, and punch) individually or in combination. ![]() The player takes control of martial artist Billy Lee, or his twin brother Jimmy (also known as Hammer and Spike in the supplementary materials for the American arcade release), as they fight their way into the turf of the Black Warriors gang in order to rescue their common love interest Marian. A new Double Dragon title, Double Dragon Neon, was released in 2012 for Xbox Live Arcade and PlayStation Network, and in 2014 for Steam and is considered a reboot of the series. Nintendo also released the Game Boy version on the Nintendo 3DS Virtual Console in 2011.Īnother remake was released for the iOS mobile devices in 2011, which features brand new gameplay, sprites and animations, and music. ![]() The NES version was re-released for the Wii's Virtual Console in North America on Apat a cost of 500 Wii Points. Home versions of the game were released for the Nintendo Entertainment System, Sega Master System, Atari 2600, Atari 7800, Atari ST, Amiga, Amstrad CPC, Commodore 64, Game Boy, Genesis/Mega Drive and Atari Lynx, among other platforms during the series's height of popularity.Ī remake titled Double Dragon Advance was released for the Game Boy Advance in 2003. Double Dragon is considered to be one of the first successful examples of the genre, resulting in the creation of two arcade sequels and several spinoffs, as well as inspiring other companies in creating their own beat 'em ups. The game is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (released outside of Japan by Taito as Renegade), but introduced several additions such as two-player cooperative gameplay and the ability to arm oneself with an enemy's weapon after disarming them. ĭouble Dragon is a 1987 beat 'em up developed by Technōs Japan and distributed in North America and Europe by Taito Corporation. Yoshihisa Kishimoto, Kōji Kai, Hiroshi Satoh, Tomoyasu Koga. Other available platforms: Atari 2600, Atari 7800, SMS, Game Boy, Genesis and DOS. It’s a short but very challenging experience, and always a fun one to come back to and slowly get better at.If the game emulation is slow, try to speed it up by reloading this page without ads or choose another emulator from this table. There’s a reason why Double Dragon was among the most important AAA titles for the NES back in the day, and much like other NES legends this is an experience which just clicks no matter what type of gamer you are. Their movesets are surprisingly versatile with all the punches, kicks, throws, and special moves to get them through a variety of stages, some even featuring light platforming and other level design gimmicks. Jimmy and Billy got their start here as lesser-known video game icons who are recently enjoying some pop culture relevance thanks to the efforts of developer WayForward in the last decade games like Double Dragon Neon and River City Girlsspring to mind. The level design holds up, the combat system still works considering that the genre really hasn’t evolved too much from the basics to this day, and it’s always a satisfying pick up and play. Double Dragon is timeless and always playable, and if you are feeling nostalgic about going through those stages and experiencing versatile brawling action then this NES classic won’t disappoint. However, it is nothing quite as dramatic as some of the quality retro remaster efforts we have seen in recent years on Xbox One. Still, Double Dragon on NES is as classic as they come, and the beat ‘em up journey holds up really well even as a bare-bones port with some mechanical and performance enhancements.
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